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Inspired by the natural phenomenon of murmuration, Anima Iki embodies an interactive and immersive installation. This audio-visual experience captures the captivating movement of starlings, simulating their fluid transitions through light and sound. Using real-time data, the installation reacts to the presence of viewers, creating an ever-evolving, immersive experience.
A unique urban experience in China, Genesis combines a hotel, offices, gardens, and a museum within an architectural space. Developed in collaboration with Wolff Olins, a visual tool explores the Daoist notion of 'wu wei', resulting in five ever-changing visual states. These states generate unique art pieces, forming a living and connected brand.
branding identity tool
Exploring the future of photographic images in the algorithmic age, Photographic Cues examines a speculative future where natural landscapes serve as the only remaining form of analogue lens. The artwork creates a dialogue between artificial intelligence and photographic apparatus, considering how imaginative case studies can contribute to environmentally benign scenarios.
AI-Driven WebGL Experience
Voice of Nature Nº1
Visualizing a tree's state using real-time data, Voice of Nature emphasizes the urgency of climate change. The algorithm generates tree rings, reflecting the tree's well-being and environmental impact. Sensors measure various factors, and human touch influences the artwork's energy levels, empowering viewers.
tree data visualization
Bouldevard of Benefits
Step into the Boulevard of Benefits, where kinetic installations and digital equivalents merge to showcase the synergy between physical processes and virtual simulations. Interact with the brand as your silhouette is captured and translated into dynamic movement, and explore various exhibition topics on gesture-controlled screens. During the Brand Boost, a synchronized wave of kinetic and virtual patterns captivates visitors, guiding them towards the main stage for an immersive, futuristic experience.
large scale interactive experience
Experimenting in TouchDesigner, to create a realtime particle trail in a custom PBR shader along with a vertex displacement technique using textures trails and feedback.
These editions I've originally made to perform with the muscian Skipta of Micro Talk. The entire setup works in realtime and uses a combination of 3D rendering and postfx feedback techniques which respond to audio triggers.